Item details - 200mm Railgun II
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
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Cargo capacity |
1 m3 |
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Mass |
1,000 kg |
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Volume |
10 m3 |
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Baseprice |
243,088 ISK |
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Charge size |
2 1=small 2=medium 3=l |
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Tracking Speed / Accuracy |
0.025 rad/sec |
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CPU usage |
37 tf |
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Reload Time |
5000 s |
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Primary Skill required |
Medium Hybrid Turret
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Secondary Skill required |
Gunnery
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Tertiary Skill required |
Medium Railgun Specialization
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requiredSkill1Level |
5 |
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requiredSkill2Level |
1 |
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requiredSkill3Level |
1 |
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Powergrid Usage |
166 MW |
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Accuracy falloff |
10000 m |
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Activation Cost |
4.515 GJ |
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mainColor |
8627698 |
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accuracyBonus |
0 |
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targetModule |
0 |
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Charges Per Cycle |
1 |
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Optimal Range |
21600 m |
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Rate of fire |
4455 s |
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slots |
1 |
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Structure Hitpoints |
40 HP |
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Signature Resolution |
125 m |
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Tech Level |
2 Level |
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Meta Level |
5 Level |
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typeColorScheme |
11325 |
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Damage Modifier |
3.04 x |
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Required Thermodynamics Level |
1 Level |
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Heat Damage |
0.7 HP |
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Overload rate of fire bonus |
-15 % |
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heatAbsorbtionRateModifier |
0.02 |
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Used with (Charge Group) |
Hybrid Charge
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Used with (Charge Group) |
Advanced Railgun Charge
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