Item details - Federation Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
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Cargo capacity |
1 m3 |
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Mass |
1,000 kg |
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Volume |
10 m3 |
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Baseprice |
100,000 ISK |
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|
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Activation Cost |
3.612 GJ |
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Structure Hitpoints |
40 HP |
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Powergrid Usage |
158 MW |
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slots |
1 |
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CPU usage |
37 tf |
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Rate of fire |
4455 s |
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Optimal Range |
18000 m |
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Charges Per Cycle |
1 |
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targetModule |
0 |
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accuracyBonus |
0 |
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Damage Modifier |
3.16 x |
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mainColor |
8627698 |
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Charge size |
2 1=small 2=medium 3=l |
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Accuracy falloff |
10000 m |
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Tracking Speed / Accuracy |
0.025 rad/sec |
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Primary Skill required |
Medium Hybrid Turret
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Used with (Charge Group) |
Hybrid Charge
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Tech Level |
1 Level |
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Signature Resolution |
125 m |
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requiredSkill2Level |
3 |
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requiredSkill1Level |
1 |
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Secondary Skill required |
Gunnery
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Meta Level |
8 Level |
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heatAbsorbtionRateModifier |
0.01 |
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Overload rate of fire bonus |
-15 % |
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Reload Time |
5000 s |
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typeColorScheme |
11328 |
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metaGroupID |
4 |
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Required Thermodynamics Level |
1 Level |
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Heat Damage |
0.7 HP |
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