Item details - Federation Navy 200mm Railgun
Federation Navy 200mm Railgun
Federation Navy 200mm Railgun The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
Astronautic
Cargo capacity 1 m3
Mass 1,000 kg
Volume 10 m3
Baseprice 100,000 ISK
 
Attributes
Activation Cost 3.612 GJ
Structure Hitpoints 40 HP
Powergrid Usage 158 MW
slots 1
CPU usage 37 tf
Rate of fire 4455 s
Optimal Range 18000 m
Charges Per Cycle 1
targetModule 0
accuracyBonus 0
Damage Modifier 3.16 x
mainColor 8627698
Charge size 2 1=small 2=medium 3=l
Accuracy falloff 10000 m
Tracking Speed / Accuracy 0.025 rad/sec
Primary Skill required Medium Hybrid Turret
Used with (Charge Group) Hybrid Charge
Tech Level 1 Level
Signature Resolution 125 m
requiredSkill2Level 3
requiredSkill1Level 1
Secondary Skill required Gunnery
Meta Level 8 Level
heatAbsorbtionRateModifier 0.01
Overload rate of fire bonus -15 %
Reload Time 5000 s
typeColorScheme 11328
metaGroupID 4
Required Thermodynamics Level 1 Level
Heat Damage 0.7 HP