Item details - 150mm Light AutoCannon II
A simple but effective close combat autocannon.
Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
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Cargo capacity |
0.4 m3 |
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Mass |
500 kg |
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Volume |
5 m3 |
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Baseprice |
74,212 ISK |
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Powergrid Usage |
2 MW |
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slots |
1 |
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Rate of fire |
3375 s |
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Optimal Range |
1080 m |
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Charges Per Cycle |
1 |
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accuracyBonus |
0 |
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Damage Modifier |
2.97 x |
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Charge size |
1 1=small 2=medium 3=l |
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Accuracy falloff |
4730 m |
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Tracking Speed / Accuracy |
0.362 rad/sec |
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Primary Skill required |
Small Projectile Turret
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Secondary Skill required |
Gunnery
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typeColorScheme |
11343 |
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Structure Hitpoints |
40 HP |
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Activation Cost |
0 GJ |
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requiredSkill2Level |
2 |
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requiredSkill3Level |
1 |
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Tech Level |
2 Level |
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Used with (Charge Group) |
Projectile Ammo
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Used with (Charge Group) |
Advanced Autocannon Ammo
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Signature Resolution |
40 m |
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Meta Level |
5 Level |
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CPU usage |
6 tf |
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republicFleetBonusMultiplier |
0 |
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Tertiary Skill required |
Small Autocannon Specialization
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requiredSkill1Level |
5 |
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Required Thermodynamics Level |
1 Level |
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Heat Damage |
0.8 HP |
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Overload damage bonus |
15 % |
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heatAbsorbtionRateModifier |
0.02 |
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