Item details - Legion Offensive - Covert Reconfiguration
Legion Offensive - Covert Reconfiguration
Legion Offensive - Covert Reconfiguration From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Astronautic
Cargo capacity 0 m3
Mass 800,000 kg
Volume 40 m3
Baseprice 0 ISK
 
Attributes
cloakingCpuNeedBonus 0
Meta Level 1 Level
Capacitor Capacity 0 GJ
Tech Level 3 Level
Drone Capacity 0 m3
requiredSkill1Level 1
Cloak Reactivation Delay 5000 s
Drone Bandwidth 0 Mbit/sec
jumpHarmonicsModifier 5
subsystemBonusAmarrOffensive -10
Restricted to Ship Type Legion
Low Slot Modifier 0 +
Medium Slot Modifier 1 +
Turret Hardpoint Modifier 4 +
Launcher Hardpoint Modifier 0 +
Primary Skill required Amarr Offensive Systems
CPU Output 0 tf
Powergrid Output 0 MW
Structure Hitpoints 40 HP
High Slot Modifier 5 +
subSystemSlot 128