Item details - Dual 150mm Railgun II
This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
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Cargo capacity |
2 m3 |
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Mass |
1,000 kg |
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Volume |
10 m3 |
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Baseprice |
253,296 ISK |
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Structure Hitpoints |
40 HP |
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Powergrid Usage |
74 MW |
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slots |
1 |
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CPU usage |
33 tf |
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Rate of fire |
3565 s |
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Charges Per Cycle |
1 |
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targetModule |
0 |
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Tracking Speed / Accuracy |
0.0375 rad/sec |
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Accuracy falloff |
6000 m |
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Charge size |
2 1=small 2=medium 3=l |
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mainColor |
8627698 |
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Damage Modifier |
2.28 x |
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accuracyBonus |
0 |
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Reload Time |
5000 s |
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Activation Cost |
3.5 GJ |
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Primary Skill required |
Medium Hybrid Turret
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Used with (Charge Group) |
Advanced Railgun Charge
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Used with (Charge Group) |
Hybrid Charge
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Optimal Range |
14400 m |
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Tech Level |
2 Level |
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requiredSkill3Level |
1 |
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requiredSkill2Level |
3 |
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requiredSkill1Level |
5 |
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Signature Resolution |
125 m |
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Meta Level |
5 Level |
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heatAbsorbtionRateModifier |
0.02 |
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Overload rate of fire bonus |
-15 % |
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Heat Damage |
0.6 HP |
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Secondary Skill required |
Gunnery
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Required Thermodynamics Level |
1 Level |
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Tertiary Skill required |
Medium Railgun Specialization
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typeColorScheme |
11325 |
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