Item details - Bastion Module I
Bastion Module I
Bastion Module I An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most remote effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy vampires and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.


In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The amount of shield boost gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
Astronautic
Cargo capacity 0 m3
Mass 1 kg
Volume 200 m3
Baseprice 5,000,000 ISK
 
Attributes
Structure Explosive Damage Resistance 0.7 %
Structure EM Damage Resistance 0.7 %
Tech Level 1 Level
Optimal Range Bonus 25 %
Structure Kinetic Damage Resistance 0.7 %
Falloff Bonus 25 %
Structure Thermal Damage Resistance 0.7 %
Disallow Activation In Warp 1 1=True 0=False
Can be fitted to Marauder
deactivateIfOffensive 0
Shield Boost Bonus 100 %
Missile Velocity Bonus 25 %
disallowOffensiveModifiers 1
Armor Repair Bonus 100 %
disallowEarlyDeactivation 1
Mass multiplier 1 x
Max Modules Of This Group Allowed 1
activationBlockedStrenght 1
Secondary Skill required Energy Grid Upgrades
Primary Skill required Advanced Weapon Upgrades
Armor Kinetic Damage Resistance 0.7 %
Armor Thermal Damage Resistance 0.7 %
Shield EM Damage Resistance 0.7 %
Shield Thermal Damage Resistance 0.7 %
Shield Explosive Damage Resistance 0.7 %
requiredSkill1Level 5
Damage Multiplier Bonus 0 %
Armor Explosive Damage Resistance 0.7 %
Armor EM Damage Resistance 0.7 %
Maximum Locked Targets 13
requiredSkill2Level 5
Structure Hitpoints 99999 HP
Maximum Velocity Bonus -100 %
Powergrid Usage 100 MW
CPU usage 10 tf
Activation time / duration 60000 s
Speed Bonus 0 m/sec
Shield Kinetic Damage Resistance 0.7 %
Scan Resolution Bonus 1 %
Meta Level 0 Level
maxGroupActive 1
Tracking Speed Bonus 0 %
Explosion Velocity Bonus 0 %
siegeModeWarpStatus 100
activationTargetLoss 0
Disallows Assistance 1 1=True 0=False