Item details - Triage Module II
An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.
This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.
This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode. Finally, any drones or fighters currently in space will be abandoned when the module is activated.
Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The amount of shield boosting gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
This module can only be fit on Carriers.
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Cargo capacity |
0 m3 |
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Mass |
1 kg |
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Volume |
4000 m3 |
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Baseprice |
47,022,800 ISK |
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Shield Boost Bonus |
100 % |
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Remote Armor Repair Duration Bonus |
-50 % |
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Max Modules Of This Group Allowed |
1 |
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Mass multiplier |
10 x |
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Disallow Activation In Warp |
1 1=True 0=False |
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Energy Transfer Duration Bonus |
-50 % |
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Energy Transfer Bonus |
100 % |
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Can be fitted to |
Carrier
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Scan Resolution Bonus |
10 % |
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Meta Level |
5 Level |
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Remote Armor Repair Bonus |
100 % |
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disallowEarlyDeactivation |
1 |
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Armor Repair Duration Bonus |
-50 % |
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Armor Repair Bonus |
100 % |
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disallowOffensiveModifiers |
1 |
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Disallows Assistance |
1 1=True 0=False |
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siegeModeWarpStatus |
100 |
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maxGroupActive |
1 |
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Consumption Quantity |
200 units |
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Consumption Type |
Strontium Clathrates
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Remote Structure Repair Duration Bonus |
-50 % |
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Remote Structure Repair Bonus |
100 % |
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Maximum Velocity Bonus |
-100 % |
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Shield Boost Duration Bonus |
-50 % |
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Powergrid Usage |
105000 MW |
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CPU usage |
110 tf |
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Activation time / duration |
300000 s |
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Speed Bonus |
0 m/sec |
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requiredSkill1Level |
5 |
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Maximum Locked Targets Bonus |
5 + |
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Targeting Range Bonus |
1.2 % |
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Structure Hitpoints |
99999 HP |
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Shield Transport Duration Bonus |
-50 % |
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Maximum Active Drone Modifier |
-100 % |
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EW Capacitor Need Bonus |
9999900 % |
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Tech Level |
2 Level |
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Shield Transport Amount Bonus |
100 % |
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Capacitor need reduction for remote assistance modules |
-20 % |
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Activation Cost |
0 GJ |
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Primary Skill required |
Tactical Logistics Reconfiguration
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