Item details - Malediction
Malediction
Malediction Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.



Role Bonus:
80 % reduction in Propulsion Jamming systems activation cost
Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Amarr Frigate bonuses (per skill level):
5 % bonus to Rocket Launcher rate of fire
4 % bonus to all armor resistances

Interceptors bonuses (per skill level):
15 % reduction in Microwarpdrive signature radius penalty
5 % bonus to Warp Scrambler and Warp Disruptor optimal range

Armor
Armor Hitpoints 550 HP
Armor EM Damage Resistance 50 %
Armor Explosive Damage Resistance 30 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35 %
Shield
Shield Capacity 325 HP
Shield recharge time 625000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 60 %
Shield Kinetic Damage Resistance 40 %
Shield Thermal Damage Resistance 20 %
Astronautic
Cargo capacity 98 m3
Mass 1,140,000 kg
Volume 28100 m3
Baseprice 0 ISK
 
Fitting
High Slots 3
Medium Slots 3
Low Slots 4
Rig Slots 2
Calibration 400 points
Drone Bandwidth 0 Mbit/sec
Launcher Hardpoints 3 hardpoints
Turret Hardpoints 3 hardpoints
Powergrid Output 36 MW
CPU Output 150 tf
Combat
Maximum Targeting Range 31500 m
Scan Resolution 900 mm
Maximum Locked Targets 5
RADAR Sensor Strength 12 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 33 m
Misc
Tech Level 2 Level
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